Working on a system in UE4 to render quick HDR beauty shots of models kind of like Marmoset. Testing that system out, here are some images of the beetle I made for this scene:
The foliage shading was something that ended up being a real annoyance actually. UE4 doesn't currently have a good way of doing back face shading without flipping the vertex normals automatically for the back face. I ended up having to brute force the problem and use duplicates of the foliage geometry for the back faces…
Finished up with the polish stage on this 10 week student project. Final Video: [ame]www.youtube.com/watch?v=7OEm-SBOe4I[/ame] Final Beauty Shots: Original Post: Entering the final stages on this environment in UE4. This has been my first attempt at creating a large natural environment. Most of my older works were…