I hear people praising the crap out of Mudbox's painting feature, so I decided to try and paint one of my low-poly characters in Mudbox since my school doesn't have 3D coat and using Zbrush for this stuff is a pain. Anyway, here's what one brushstroke looks like... Am I doing something wrong or is the program just…
Your UVs aren't the problem, although they do need more spacing between the shells to accommodate bleeding. What you need to do is increase the polygon count of the model you're painting. Use Mud's subdivide tool and uncheck the option to smooth the model. The more polygons it has to work with, the better the paint results…
That's not what I'm saying. What I'm saying is that you can subdivide the model in Mudbox and paint on the subdivided model. You can subdivide it without smoothing it so the geometry stays intact. A few subdivision levels should give you enough polygons for Mud to properly paint on the object you're working with. After…
its cause of the overlapping uvs... move one side to the next uvs tile and it will paint fine even on the lowres version... i tried it and its working...
There actually should be no need to subdivide - you are correct in assuming that Mudbox is indeed capable of painting straight to a lowpoly model with UVs - I personally use it all the time for this very task. The issue here must be coming from somewhere else. It might come from the UVs being overlapped, and/or some odd…
The main reason I thought I would like mudbox was because I assumed it could work with a low-poly model considering it paints directly to the UV map. So you're saying that there is nothing that can be done to make it work? I guess the only thing I can do is switch software then.