Would the glass just be a normal map with specular? -But how would you achieve that distortion/noise? If the glass is the normal map, how would you have the gaps between the green/blue hexagons and the holes within them as a normal map? (do you simply add 2 normal maps in material editor in UE4?) Thank you. It overlays on…
A modified car paint material would do the trick here. UE4 comes with one built in now, so you might take a look at theirs and reverse engineer it. You are trying to describe two materials here, so you either need a complex layered material or 2 seperate materials and 2 seperate pieces of geo, 1 for the glass, 1 for the…
The first i would do is head to youtube and do an investigation on effects done with a similar appearance. I could easily tell you that this material will require 2 normals. Maybe go with the glass first and then add some illumination to the cell which would do a cool fx.…