Todays task was to start giving Caitlyn some clothes. I started with the frock coat. I pretty much just surrounded my original mesh with a new, lower poly one, and extruded the collar, "zipper", elbow(guard) and the band-collar around the wrist. Next is to create the three-cornered hat. I had big problems drawing this hat,…
Hello! I've decided to re-create Caitlyn as a pirate. Here's my concept. I decided to give her a frock-coat, since I really think that expresses status, and gives her a sort of bossy look. I also wanted to go for some striped texture somewhere. I had a hard time deciding between pants or inner shirt. I ended up with going…
Hey! Today's task has been to create the hair texture. My first task was choosing an actual color. I went with a dark blue color, like many of Caitlyn's other skins have, but of course with my own take on it. I started out with a base color, a mid tone. Then I chose a darker tone, and began drawing big hair strands…
Todays task has been to UV-Map my meshes. I started out doing the hat. I did that the same way I modeled it in the first place, by splitting it up in 3 pieces. To actually create my UVs, I use Create UVs based on Camera- and then going into the UV editor. Then I used the Smooth UVs tool, and the Unfold UVs tool to do it.…
Today I've started modeling the gun. I began with a cube, and added two edge loops to it. I placed the cube to match the bottom of my reference image. After that I extruded faces and matched the contours of the reference. I knew that I had to add two edge loops going through the bottom of the gun, because of the hand rest,…