Hi, I was wondering if its possible to paint a custom mask for a material. Really i would like to paint it rather than load in a custom mask that i have painted in another photoshop file. My questions- Is it possible to paint directly onto layers without destroying the DDO set-up? Can we add custom layers without…
hi guys! Custom mask painting is a very high priority and will be coming out in future releases, i know many of you really need it, myself included! Just as Ckhol say´s you can paint directly on the layer, but a non-destructive way of painting is in the works. Thanks Ckohl for explaining :)
You can add custom layers without breaking the project. You can also paint directly on the material/layer masks and it won't break the project but then you won't be able to use the dynamask editor on that layer or do a reimport/rerender from the project's Input maps after you do so because it'll erase any manual painting…
Thanks for all the replies guys. I did mention this in the suggestions thread. but non destructive painting in layers and a tilling texture support would really take the Quixel Suite to the next level.
MisterSande - Its fairly easy, When in Dynamask mode you have a brush icon and a en eraser icon at the bottom, use them to modify your masks the way you want. More documentation will be available when the next version of the Suite is released, when 3d painting is available!
Hey everyone, Painting custom masks is now in :D :D You can add any amount of layers non-destructively, add custom adjustment layers and basically anything PS has to offer, import your own grunge maps etc. New build coming up in the next few days together with some other goodies! Woooooo!! - Teddy