Hello! I'm pleased to show you our last project in Unreal Engine 4 : God left me. The project has been done in 7 weeks with 7 men. The premise: A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away. Please enjoy a video and screenshots below!…
third person is used for gameplay reasons usually, and first person for immersion. Since you are fully focused on showing the environment and the happenings, using first person aside from some key actions like the door opening , the end etc, would increase tension a lot, + have better view on the surroundings, hides the…
Absolutely love the environment art - everything about it - the modelling, lighting, texturing, the ambience, everything. Really, really dislike all of the animation from the characters through to the camera and everything in between - it lets the rest of it down - I would have given that another few weeks before…
Thank you all for feedbacks and comments :) No, it's normal speed. We tried to set gameplay much slower, but it was kind of boring and frustrating for the players. We wanted to show the priest reactions to his environment. Otherwise, I think you are right. This is why the VR version will be in FP for immersion. ;) Also,…
Looks fantastic! Only thing that is bugging me is the animations on the priest, the walk cycle to be specific. Animations are such a huge sticking point to me on everything. You can have the best looking game in the world but if it has wonky animations it totally ruins the immersion.
Loved everything except the character animation. Also when he pushes the door to open it ...that's not how it should open if it was indeed a heavy , hard to open door. ( like it looks cause he is leaning on his back to push it) Would also love to see bits and pieces of the environment, especially how the windows were done.