Aside from what people have already said to me in this thread...do you have an online portfolio? If not I would definitely make one, even if there isn't any game art in it yet. Anything that will highlight your skills. Figure out what you want to do in games and study that. Get a subscription to Digital Tutors or buy some…
I need to get myself on a solid schedule like that. I got a bundle of tutorials from Udemy on a sale. I'm figuring on trying a little of everything and see what I attach to. I did have an online portfolio, but GoDaddy and I had a disagreement and decided we should part ways. Sadly, GoDaddy didn't handle the break up…
Like others said, why go for props? You may want to consider building up more environments in your portfolio. Not sure exactly what you are into (in style), but maybe go find a cool concept and just have it. From the looks of your portfolio now, you definitely have the know-how on how to build things and put it all…
Just to throw in the other side of the opinions. Its an extremely competitive industry and attracts a lot of people into it, but if you commit and are passionate about what you do. But ultimately, good at what you have chosen to do. I believe you can do very well for yourself. Starting salary in games is pretty bad, but…
Dear Polycount, I'm seeking some advice from professionals or anyone with some experience in the game industry, particularly in environment art. To get you up to speed, this is my current situation: -Bachelor's degree in Computer Animation (learned the basics in 3ds Max) -11 years of experience in arch-viz -Currently…