Hi, I have problem with my ID Color Map, I set 12 diferent colors in map and some edges are hard pixelated and some has nice bleeding, some mask in DDO works fine but some take color from bleeding edges from other Color ID material, how can I fix this. I think for ID Map will be nice has some tolerance funcion for color as…
Having looked at your PSD, the problem is due to your hand painting where the colours are far more blurred/faded at the edges than typical anti-aliasing between colours when baked from a modelling package would be, no doubt due to the level of 'softness' applied with your drawing tools. Don't forget the colour influence is…
Thank you so much for answer NoiseCrime, you have right. Problem is blending where brush is too much soft and edges are as you say too much blurred or faded. I work on Dota2 workshop item, and I have all maps in 4k and resample down with bilinear to 512 for Antialising. And when I have on map too much colors, sometimes can…
i didn't look at your maps, but you should never have gradients in your ID map. this is specifically stated in the tooltip and in the wiki. your ID map should be as clear as possible without any gradients at all. in case you want to have a soft transition between 2 materials, you should use one ID for both materials and…