U picked a nice concept:) I would start of by modeling the scales and the golden ornaments that go up the pillar in maya. ( basic simple shapes) subdivide in maya and Zbrush for detailing I would also "model" the red part in maya first ( cylinder) then subdivide it a little in maya and then again in Zbrush:) im guessing…
Hi there! I'm currently studying Games Art at University and would love some help. I'm working off this beautiful concept art from Kung Fu Panda 2 and would like to make it as close to the picture as possible. I'm slightly lost on how to do the bottom part currently to make it look like the real image. Should I model the…