Hi there! I'm currently studying Games Art at University and would love some help.
I'm working off this beautiful concept art from Kung Fu Panda 2 and would like to make it as close to the picture as possible.
I'm slightly lost on how to do the bottom part currently to make it look like the real image. Should I model the shape in Maya?
I tried doing it with ZBrush and it just looks a mess.
Thank you for your help in advance!
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Replies
You could also just model a scale individually and duplicate it. It'd probably end up being easier.
I would start of by modeling the scales and the golden ornaments that go up the pillar in maya. ( basic simple shapes) subdivide in maya and Zbrush for detailing
I would also "model" the red part in maya first ( cylinder) then subdivide it a little in maya and then again in Zbrush:)
im guessing the red part of the pillar is wood the scales could be wood also, aswell as the golden ornaments
I would suggest to look at some real life reference from that region aswell ( temples etc....
Ohh and the bottom part I would model in maya
Hope that helps a bit