Okay so basically I'm making a rainy environment. I made a particle system for the actual rain, and I'd like to add in some little ripples on the ground. I made a little animation in max, made a flipbook and tested it on a surface. Works lovely. However, the second I turn this into a decal material and apply it as a decal…
I got the particles working. Turns out I needed to change my translucency settings to this: The particles are a better method than the decals anyway. I just didn't think of it originally.