Hello, In Maya, I often use multi-segmented beveled edges but the trouble that I have is when I flatten the UV Shells of the mesh in Headus UVLayout, the faces of the beveled edge come out really tightly packed so that they're not one pixel across even at higher resolution. Is there an automated way in Headus or Maya to…
No no, I figured as much. I wasn't blaming headus per se, I know it's acting rationally. What I want to know is if there exists an easy way of spreading the uv edges out from each other, either in Maya or Headus. The pack feature in headus has a variable input for minimum pixels amount of bleed between different shells.…