Torch's comment is in regards (I'm assuming) to a recent huge thread where someone was equating Visual Quality with technical feature. Technical feature can enhance visual quality, but it is misguided to think that it can define it. This Beautiful game uses engine X. If I use engine X, my game will be beautiful..... it…
In this case, your first step would be to learn more about photography - not game engines ! Once you know precisely what you are trying to achieve, the game engine being picked becomes almost irrelevant. As a matter of fact, one factor that might be more important than graphical features is iteration speed when…
Its ok :) I just want to create a near-photorealistic interactive demo in Unity, and am gathering all the info I can. From effects, to illumination models, shaders and texturing. Any help on how to push the graphics look more realistic in a game engine is welcomed :)
Hello! I'de like to know what is the state of art of current game engines in terms of computer graphics in real-time ( or even interactive rates ). I'd like to know which are the best looking projects out there, released or not and also what kind of graphic fidelity can I obtain with Unity versus CryEngine or UDK.…