Not been able to update regularly the past few weeks trying to get as much as i can before deadline on 19th December but have got more of the scene done and had a few problems with the lighting in ue4 not working but have managed to fix that now. Textured tram track Substance Painter UE4 Tram Fight sign stand Substance…
I am having trouble with ue4 lighting my scene when there are no lights at all I have turned off all the lights and fog but the scene is still some how being lit which is not what I want as i want to set my own lights up to create the tone I want can any help. Thanks
Hi I will be uploading my forum posts that i have created for my university module showing my progress on my scene. Feedback would be great as I would like this to go into my portfolio and get the best result possible. The scene will be created in UE4
Tweaked drone added more roughness and textured the blades also added a white emissive using the emissive layer in substance painter will look better when set-up in UE4 when emissive is set up correctly. Decided to go with less red and added in some white lights instead so when they move around the scene will give a nice…
I have updated the floor texture and began texturing on the hovering chair and fight stand also created a tiled metal texture for number of assets in the scene and have created a sky dome for the overall scene too. Updated Floor texture Substance Painter UE4 Tiled Metal Texture Hovering Chair Skydome Created using tutorial…
Today i have also been working of the roof block outs for the front of the stage which was created in 3ds max after importing my scene from ue4 to make sure scale is right and see what needs to be deleted and moved around to make it fit into the scene and not look out of pace. Added in as much detail as possible but will…