I have updated the floor texture and began texturing on the hovering chair and fight stand also created a tiled metal texture for number of assets in the scene and have created a sky dome for the overall scene too. Updated Floor texture Substance Painter UE4 Tiled Metal Texture Hovering Chair Skydome Created using tutorial…
Created more traditional signs to go along with he signs created in semester 1 and toning down the intensity of the signs so it does not over power the scene. Also tested dust particle and created a basic particle system. Also had attempt at creating light shafts for the windows on the sides to show the light coming…
Hi I will be uploading my forum posts that i have created for my university module showing my progress on my scene. Feedback would be great as I would like this to go into my portfolio and get the best result possible. The scene will be created in UE4
Created more assets for scene and playing around with the signs recorded a little video to show my progress so far. https://www.youtube.com/watch?v=i5MmSqViDLE Assets Created [SKETCHFAB]1cbdc6ceb38248749fb6e0b26377be04[/SKETCHFAB] [SKETCHFAB]5a60355486ef4b5e853600d60e624168[/SKETCHFAB] Hover chair and table…
Thanks for the feedback yes this is the first pass on the material I just tried creating a basic texture to see how it looks and will add more colour variations
Not been able to much the past week trying to get as much as I could done have managed to create texture for walls and creat more assets for the scene like the air vents for the walls and windows and some wall decorations to add more character to the scene. Wall Textures Scene screenshot Vertex paint will be used to get…
Last week I had to complete all the low and high poly modelling for our week 8 deadline the following are the presentation sheets I created for all my assets. Feedback would be much appreciated for any changes I can make in the future in Presenting my work. Thanks
I am having trouble with ue4 lighting my scene when there are no lights at all I have turned off all the lights and fog but the scene is still some how being lit which is not what I want as i want to set my own lights up to create the tone I want can any help. Thanks
Sorry for not posting in a while again Have finished this module now and have created my fly through of finished but any improvements you guys think i can make to make this good as possible for my portfolio please let me know thanks.…
Modular Pieces explained in mor detail Basic Blockout getting idea of height and then will create basic modular pieces in 3ds max Blockout Progress Added in the windows and basic models for the food stands and a few signs on the buildings. The camera angle has been changed so that the stage can be seen better compared to…