Thanks for asking Leto! Like ZacD mentions what you saw is indeed a CryEngine specific feature. We are however stepping up our support for UE4 and CryEngine, and aim to provide full support for both creating and tweaking textures straight inside the engine. We are currently preparing a new Quixel demo for the Marketplace,…
Hello, I am interested in creating a PBR based environment in either UE4 or Cryengine. Specifically, I would like to recreate the process used in Quixel's demo env found in this video: https://www.youtube.com/watch?v=1CeRcJHdJbo My question is specifically about integration. Does Quixel plug directly into either of these…
You can do the in-game blending and tweaking using Substance in UE4 if having real time texture tweaking is what you're looking for. Hopefully we'll be able to put a Cryengine plugin together in the future.
The blend factor is a CryEngine material feature, not a DDO feature. DDO doesn't plug directly into either engine, but both engines support tweakable materials. UE4 is more flexible than CryEngine with it's materials. You can easily create 2 different materials in DDO and blend between them with a material with some masks…