Hello,
I am interested in creating a PBR based environment in either UE4 or Cryengine. Specifically, I would like to recreate the process used in Quixel's demo env found in this video:
https://www.youtube.com/watch?v=1CeRcJHdJbo
My question is specifically about integration. Does Quixel plug directly into either of these engines, allowing the artist to tweak materials in-engine? For example, in the video @ 0:40 you will see sliders changing the interaction of materials - is this a Cryengine feature, or is that an integrated Quixel feature that is being shown?
As it is now, I use dDO in photoshop and then export->import to UE4. Just wondering if there is a better way.
Thanks in advance!
Replies
Like ZacD mentions what you saw is indeed a CryEngine specific feature. We are however stepping up our support for UE4 and CryEngine, and aim to provide full support for both creating and tweaking textures straight inside the engine. We are currently preparing a new Quixel demo for the Marketplace, here's a sneak peek:
Like Jerc says, it's possible to tweak parameters of substances in UE4. Do note that custom substances have to be created in Substance Designer first though and then exported to UE4, so you will not really be creating the textures inside UE4.
Here is Allegorithmic's latest Substance demo that you can now download from the Marketplace, to tinker with their very latest stock substances. Official screen:
Jerc I think you ended up in the wrong forum, here is the Allegorithmic one: http://www.polycount.com/forum/forumdisplay.php?f=84
- Teddy
The new demo looks great, as usual