Dynamesh is dependent on your mesh scale. You can simply adjust your Dynamesh resolution until you get the results you want, or you can try using Tool > Deformation > Unify to let ZBrush try to re-scale your model to an appropriate size before activating Dynamesh.
Hello again PolyCount, wasn't sure if I should make a seperate thread for this question but I decided to. I'm following Fanny Vergne's tileable texture tutorial for making a hand painted style stone slab (dem alliterations) on Vertex #2 and i've followed it pretty much to the letter, the only difference is that her…
What JedTheKrampus said. Basically, If you have really long, thin polygons, you'll still have really long, thin polygons if you simply subdivide. Dynamesh essentially replaces your mesh with a new one containing evenly sized polygons so when you sculpt you get an even amount of detail across your entire mesh. It's not…
Dynamesh won't be able to make perfectly straight edge loops all the time. When it comes down to it, such a minor difference between edge loops isn't going to affect your sculpting when you start subdividing anyway. If you're sculpting stone then you're probably going to end up using trim dynamic around all the edges so I…
Thanks very much for the info, I had a feeling it wouldn't affect it too much on stone but I thought I messed up some setting and didn't want it to affect my model. Is there a reason I shouldn't just use the divide function instead of Dynamesh? It seems to produce the same result.
Thnks for the replies guys, I did what you said, while my object was ahole I unified it then split it into subgroups before I applied the dynamesh, I also turned off smooth, however i'm still getting the same results. It's a little better but it appears to be skewing some of the edgeloops and the edges of the actual model…
Dynamesh ensures that you have an even and predictable distribution of polygons, and that you can get an even and predictable distribution of polygons no matter what topology-destroying brushes you use or how you change the shape (see: crumple brush, inflate brush, move brush, snake-hook brush.) In the case of stone slabs…