The Button01 Blueprint Components consists of: BasicBoxTrigger TextRenderComponent A TextRenderComponent B My LevelBlueprint consists of matinee 1 *floor 1 elevator door opens/closes matinee 2 *floor 2 elevator door opens/closes Question: Can you have multiples of the Button01 Blueprint (one on floor 1, one on floor 2) and…
Button01 Blueprint: Step 1: When BeginOverlap > In Trigger = True When EndOverlap > In Trigger = False Step 2: Branch off: If True then Toggle Visibility of TextRenderComponent If False then Toggle Visibility of TextRenderComponent Step 3: Event Dispatchers (it basically means "send this information to the level…
Level Blueprint: Step 1: If CallButtonUpTrue > Open Gate If CallButtonDownFalse > Close Gate Step 2: (CallElevator button matinee) LeftMouse Button = play matinee (only if gate is open) Step 3: (Elevator door matinee) Essentially just Open door/close door *SideNote I also have steps 1-3 for CallButtonDownTrue and…