I just did this the other day for a wood texture. Here's one method: http://wiki.polycount.com/wiki/ValueCorrection I needed to preserve the existing contrast, so I couldn't use High Pass like that tutorial. So I went into Quick Mask mode, and used the Gradient tool to make a selection that fades in towards the too-bright…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…