If you're entering the game industry, I imagine there are many out there, like me, who actually want to make their own games at some point of your life. So this has me wondering. Imagine one day, you are given the offer by a game publisher, to produce your very own game! But before you get excited "there's a catch". As…
Would I sell an idea for a butt load of money if it allowed me to walk away from it without financial stress for many years? Yes. Would I butcher the idea with my own hands at the pull strings of folks with money, continuously over time? No. If I'm going to do what you say for any extended period of time, it's going to be…
This really depends on what the deal with the publisher is like. There's no mention of how much money you're getting to make the game from them, if it's spread out over multiple titles, or has some other clause that could ruin your company later, like a buyout clause. Those things are probably more important than whether…
"Sell out" in this case means intentionally gouging for money instead of going for meaningful improvements. Take for example, Guitar Hero. The first game was very revolutionary. But then they kept producing sequel after sequel until they ran the franchise to the ground. Or for DLC, look at the Dead or Alive series. The…
I don't think "sell out" is a great term because you have to keep in mind, developers still get a lot of control over a project even if a publisher forces their input into the game, and I'm sure even if something was annualized, the devs would learn to have fun making the games. I wouldn't like to make the same type of…