Hi, I'm trying to gather a list of game developers that were Artists/Animators (on the creative side without much coding knowledge) and decided to go independent and make their own videgame, learning to code/script in the process.(As opposed to most indie developers that were coders from start). I'm looking for projects…
Well then Epic Dragons and Holy Moly Dragons fit what you are looking for. We are consisted of me on all art, animation, UI, design and a programmer where he also does design. Was there any question you wanted to know?
I guess he's not an artist/animator, but Tom Francis was originally a writer for pcgamer with basically no programming experience and made the game Gunpoint. he credits game maker for being able to ease him into programming since you can start off using drag and drop and then start basic programming as you go. Maybe unreal…
Thanks for the replies! Just to be clear, I'm looking for artist/animators (or even someone that didn't have any coding background) and decided to create his own game and be forced to learn coding/scripting while also in charge of the Design, similar to people like Jonathan Blow, Christ Hecker or Lucas Pope. Is this the…
Hi Castor - I didn't have any coding experience prior to starting work on Tower of Guns. I was an environment/tech artist back at 38 Studios and prior to that worked at Ironlore Entertainment. I had to pick up Unrealscript from scratch for Tower of Guns, for which I did almost everything except music--however the game does…
Holy Moly Dragons [ame=" https://www.youtube.com/watch?v=HyRNmPgMXJA"]Trailer - Holy Moly Dragons - iPhone Appstore - YouTube[/ame] His user name is Bugo on PC.
Thanks Xoliul. Though not sure i qualify as Kickball was such a small game haha :P. But yeah i did code it myself. Though i have a coder on the next project, i found learning to code has improved my design skills substantially, as well as understanding where i can cut corners in the art for the most impact. It was a really…
Unreal Blueprints are kiiiiinnndd of like that. I don't think they are as accessible as say, UE3's kismets were though..but they are infinitely more powerful. As a primer for coding, many of the more abstract concepts (like object typecasting, complex object referencing, !=none checks, class vars vs. object of class vars,…