Hi,
I'm trying to gather a list of game developers that were Artists/Animators (on the creative side without much coding knowledge) and decided to go independent and make their own videgame, learning to code/script in the process.(As opposed to most indie developers that were coders from start).
I'm looking for projects that have at least a solid prototype and have had positive reviews/previews.
This is what I have so far:
A.N.N.E. - Moise Bretton
Dear Esther - Robert Briscoe
Lilly Looking Through - Steve Hoogendyk
Ghost of a Tale - Lionel Gallat
Dust - Dean Dodrill
Twelve Minutes - Luis Antonio
Any other games/developers I might be missing?
Replies
Don't be humble, Muzz
[ame="http://www.youtube.com/watch?v=HyRNmPgMXJA"]Trailer - Holy Moly Dragons - iPhone Appstore - YouTube[/ame]
His user name is Bugo on PC.
[ame="http://www.youtube.com/watch?v=uEKorfMMFY0"]Epic Dragons - Gameplay Trailer - Sept 2014 - YouTube[/ame]
You can also play our beta level editor here: http://www.thinkhugegames.com/epicdragons.html
I also still have my fulltime job tho!
some things you will think will be hard and be easy, and sometimes its the reverse of that.
my biggest worries are having to deal with legal stuff forming my company into a LTD (cause if you do a kickstarter for instance and it fails you are personally liable for it if you don't) legal contracts and how enforceable they are and then having to work with others as I expand and becomes necessary, that and not running out of money both personally and for basic business costs.
Stress and pressure is another thing, when you are banking on success and putting all your eggs in one basket its a hell of a gamble, even if there is no tension within a relationship for instance your fears can easily create a negative view of yourself that you aren't producing enough money at this point in time, if you suffer financially, can't enjoy yourself or miss a meal its one thing, but those you care about and support you to even think this could occur pains me when I know I could have a stable income, even though I know this stems from nothing but my anxiety and probably values system.
if I had kids I would not be doing this right now I can say that, its a insane undertaking I am putting near all my waking time into, I don't think its healthy, even though I do largely enjoy my work.
So maybe you are thinking well why do it why not take the safer path? its simple really I figure, no risk no reward, you have a good idea, you know you can execute it,and you know there's money at the end of that idea, I am not only serious about building a company but I am serious about securing a future for my future family.
rising house prices, cost of living and general lay offs in the CG industry and salary fixing make it unstable, other industries I have been involved with pay too low, and I would rather attempt then regret.
Just to be clear, I'm looking for artist/animators (or even someone that didn't have any coding background) and decided to create his own game and be forced to learn coding/scripting while also in charge of the Design, similar to people like Jonathan Blow, Christ Hecker or Lucas Pope.
Is this the case for Zombie Playground? Who was the lead creator on that project?
What about Tower of Guns and Holy Moly Dragons and SanderDL?
It doesn't have to be a one man project but if the original team is composed of an artist and a programmer then it doesn't really count for what I'm looking for since the artist doesn't have to learn how to program.
Hope it makes sense!
http://www.richmakegame.com/
Well then Epic Dragons and Holy Moly Dragons fit what you are looking for. We are consisted of me on all art, animation, UI, design and a programmer where he also does design. Was there any question you wanted to know?
But yeah i did code it myself.
Though i have a coder on the next project, i found learning to code has improved my design skills substantially, as well as understanding where i can cut corners in the art for the most impact. It was a really worthwhile thing to do in hindsight, even if i don't keep doing the one man army thing.
Might end up making a few tiny games by myself though.
you can read about the development of the game here. its a really fun game too.
http://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/
As a primer for coding, many of the more abstract concepts (like object typecasting, complex object referencing, !=none checks, class vars vs. object of class vars, etc.) of scripting aren't introduced any more gracefully in Blueprints than they would be if you were just learning old unrealscript . HOWEVER, there are other concepts that I feel blueprints might be an excellent primer for: object inheritance, latent events, and the ever present Tick, namely.
https://www.scirra.com/construct2