Hi guys allow me to ask several questions. I learn from tutorials and I can understand almost everything on modelling, UV mapping, paint weight tool, except rigging. Here I learned from digital tutors, but the tutor doesn't explain well : 1) Why do you have to orientate the joints to the next joints? For example, from knee…
I rig alot so ill try answer: 1)Dire is right consistency, not just for that situation but if you twist a controller, you expect every other object that can twist to twist on the same axis 2)I would disagree with locators before controllers, use 2 empty groups instead, the first group is the offset, so it stores the world…