I've recently been playing Darksiders 2, and really love the art style. I haven't been able to find any information myself though on what sort of workflow they used to get those results. Does anyone happen to know how the art for either that or any similarly styled games was done? Warcraft uses a fairly similar style, but…
It wasn't too complicated. Fine detail and noise was generally avoided in favor of larger, more readable slashes and pock marks. Proportions were generally large and chunky with emphasis on silhouette. The textures were mostly just AO maps with curvature maps or desaturated normals to add some lighting to the diffuse and…