Technically, you would want to use Dynamesh when you don't have good basemesh. Like how some ppl like to start almost everything from a sphere, then push and pull and move it around. Dynameshing it often will ensure you have enough poly/geo to work on. Then you can retop or zremesh for cleaner basemesh. Then it's subdiv…
While I do not think this thread belongs here totally in essence, I don't believe it belongs anywhere in the Work Opportunities. Merely because this would only take ten minutes or so, through Skype or some ordeal and is not much of a work opportunity. This is going to be a very small, little thread, that will hopefully…
speaking of Dynamesh, i wonder why they can't adopt the method used by Sculptris in a way that everything goes dynamically since they've owned Sculprtis already for a while, maybe there is a huge performance hit?
Sammy I think what you are asking is quite a difficult question, cos there isn't a prescriptive workflow. If it's mainly in the dynamesh/hardsurface area, there are loads of methods on how to tackle this. low odor is right, need to go over the zbrushclassrooms. I would in particular look at Joseph Drusts military assets…