The first code was: - first bridge, then connect, which cuses the problem - bridged edges are connected. But - first connect, then bridge. If the script can't connect, then it will try to bridge. If the script can connect, then it is impossible to bridge. Most important is to have the proper logic of how the things must…
It works for Editable Poly objects, because $.EditablePoly.Bridge() returns true if you can bridge the edges and false if you can't bridge them, while the same opration for Edit Poly mod always returns OK.
Hey miauu, if using those somehow it run both of the codes, so after bridge it then connect it and that's not what I really want; is either bridge (on open edges) or connect (on closed edges). Is it possible to achieve that? I did try to use array and compare both of these two;edgeSel = $.modifiers[#Edit_poly].GetSelection…
Hello guys, I've been trying to make a "smart" script that combine many functions based on what sub object level I'm currently in and map it to a single hotkey, really inspired by Perna's thread a long while back. Now my problem is I'm trying to figure out how to translate this Editable Poly code into an Edit Poly…