I tried a few but with each one the cage became "incompatible" with the low poly, the same result as if I just select all the low poly/cage objects and export them. Do you know any script that works for this case?
Assuming that I have a scene with 20+ exploded low poly objects each having a high poly and a cage, which is the fastest way to bring these in xNormal for baking? The UVs are all packed on a single UV map. Currently I attach all the parts in a specific order and everything goes pretty well generally but when I need to make…