Hi, I've created this script that takes the selected edges, faces and objects and create paths and selections into your Photoshop opened document Here is a video explaining the script. https://www.youtube.com/watch?v=tJ4Sl0YrImc You can download it from here: http://buliarcatools.blog.fc2.com/ or…
Yes, the script it's taking care of uv's outside the 0-1 space and also it duplicates the selection if there are tillable uv's(uv shells that starts on 0-1 and finish on 1-1 for example) At a first glance I've reed out the uv's data also, but then I had the problem with the uv borders as well so I've realized that it's…
I didn't used the com interface, to send the selections to PS I've just created a .jsx file that is executed by subprocess.Popen() command... My approach was like this: flatten the selected edges or faces as their uv's then just use the polyToCurve to create a curve, and read after that the curve's cvs positions, than in…
its music from bastion throttlekitty. ah, ya in my case i was reading the UV data its self, worked pretty good just was getting problems on uv seams. are you handling stuff outside of the 0 to 1 uv space?
good job tackling the problem, haven't tried it, but what approach did you take running things through the com interface and controlling photoshop from mayas python interpreter. or writing JS code for Photoshop to run? Also where you able to get past the performance problems with building the selection 1 vert at a time in…
That's awesome, thanks for sharing! And passerby, what's the song in your video? I need it. edit: im in ur tabs. https://www.youtube.com/watch?v=9Wh2HgBRRPs I should play this game sometime.