This is my base mesh @DireWolf: I mean I create base mesh by sphere and then dynamesh for dragging and moving cuz it provides more geometry for me when re-dynamesh. So you mean I should Zremesher before jump into detailing (subdivision)? p/s: Just realize this issue happened on my basemesh too, even if I re-dynamesh it…
I always thought I would block out my forms by dynamesh and then de-active dynamesh and go subdivision. Never knew before there must be a remesh step, thanks guys so much, it seems ok for now :poly124: :thumbup:.
What I see generally is that many people would sculpt with Dynamesh to some extend, and then they'd duplicate it and Zremesh it to generate a low poly. This low poly is the one they would subdiv further and project what they have onto it and would no longer touch Dynamesh anymore.
Hello guys, Don't know how to avoid this issue while sculpting and do you know why it happens? I know if I go with Dynamesh it will recreate the perfect mesh, but after I created my base mesh by Dynamesh and go subdivision for sculpting more details and for just a while I realized this issue happening:poly118:. I just cant…
It's a nature of dynamesh, you aren't supposed to use it for subdivisions. You should use it to block out your forms and then create new topology on top of that using Zremesher function in Zbrush or other software that can do retopology.
That's how it went before Q/ZRemesher. It worked out fine in some circumstances, in other cases you'll get triangles where you might not want them. The trick was to try and smooth them away with the alternate smoothing algorithm, and to use as low a dynamesh resolution as necessary and let subdivision handle the bulk of…