Kind of I'd say, especially since many of these textures have lighting/shadow information in them and you'd have to extract that manually in photoshop and even then it'd look half as good as megascans for example.
What is mudbox doing differently than say, coat? Im really interested in this. Do you have time to elaborate how you are going about that? I usually used coat with the "more in cavities" option,for example. What makes PP so much faster than alternatives? Is it just because I havent mastered the masking options yet? Any…