I've had the same problem as Nazeil when exporting my final textures running CS6 x64 (Java updated after the last Quixel update, yesterday). In my case, I was using the Generic PBR (GGX) calibration profile: Error from Photoshop: "Error 8800: General Photoshop error occurred. This functionality may not be available in this…
Hey there! So, this error still happens to me. Here are the screenshots: I have found through trial and error that this occurs, when I set the working resolution to 50%. The error appears while in the 'Fast Processing Mode'. It gives the error in the first screenshot, then I click OK and it closes the processing thing.…
I've been searching a solution for the photoshop error (0x80042260) with no succes. someone could solve the photoshop bug? i see that many people have the same problem. My case: after load all the maps, i click the "create base" and pop out an error saying: "System.Runtime.InteropServices.COMException (0x80042260): General…
Hi, I was suffering from this generic error too ( using Quixel 1.8 ), but thankfully discovered the problem in my case. I was using xNormal to generate several of the maps for DDO and failed to realise that the default settings meant the file format was set to wdp (never heard of it before), which is some Windows Media…
No when i click Create Base it not crash but just gives me this Photoshop error (0x80042260), and then if i try to crate neew material, when i click crate it gives me the same Photoshop error (0x80042260). Suite crash when i try to close photoshop but this is not so bad. Photoshop error (0x80042260) is wors beacose i…
Hi , Im not sure if this was already mentioned before to fix Photoshop error (0x80042260) , but I just figured this out today by troubleshooting this suite. DDO causes that error by adjusting the work resolution below 100 . I have tested this many times and every time it gives me the 0x80042260 error. But when I dial it…
I am getting the same error and am basically unable to use dDO now :( I have tried repeatedly to create using various presets, to no avail. I am focused on the Unity preset and am seeing the issue others reported on the cryengine one. I get the first error during the attempt to create texture bases. The second occurs after…
Hey people, So I was also getting this same error, but after messing with Quixel and Photoshop I found that I was only importing the mesh and the Color ID map. Then I imported basic normal map (#8080FF) and this fixed the error for me. Hope this helps if someone is doing the same as I did. GLHF
Hi everyone, Huge thanks on reporting this error. It has turned out to be an issue with versions of Photoshop lower than the CC edition. The project generation error has been fixed for good together with the GGX export crash. REALLY sorry about all the hassle. We're making a new release this week. Your help has been…
Hello, I was running into the same error in my own photoshop quick export script. I got the error when I was using documents that are not at 8bits per pixel. Eric, I don't know what your tools are doing, but what in my script I duplicate the layer group I want to export into a temporary document. So the fix is to make sure…