Hello Everyone and welcome to the Infinitesimals - Indie game art log. I'm making an Indie game and this thread will be the dumping ground for the work in progress artwork for the game. It's in the 3d Section because the final result will be fully 3d, however I will include some 2d concept art because it will of course…
There were quite a lot of factors that came together to trouble us whilst developing that game. One big part was our lack of experience... another was trying to do too much. I had originally pitched the game as a single player only experience, but the publisher requested a multiplayer mode with a progression system on top…
Sorry for the slow reply Armagon, it's been all go recently. I'm using the F/Rinterps nodes for most of the interpolating. Also using IK for foot adjustment and hand placement onto interaction items etc. I also did a first pass foot IK that clamps feet in place to reduce foot sliding that has shown promise. We're currently…
Lotet: thanks, yep, it's starting to come together in that sense. Still a long way to go until I'm happy :) Quick update with a block out mesh for the dropship in game: First in cruise mode: https://www.youtube.com/watch?v=7MzEh6jpZmA Then in VTOL mode: https://www.youtube.com/watch?v=erkkW8mdwuQ
I should also note that the science rig vessel is only suitable for space flight - it's structure would not survive atmospheric entries and it must remain in orbit during planetary encounters:
So, I've been heavily involved in more technical work recently (inventory/character interaction!) But, here's a little update! I should note that the camera FOV is narrow for testing purposes: https://www.youtube.com/watch?v=LtYl3VJw7kw
some further improvements to VTOL mode, which now allows for drifting and strafing: https://www.youtube.com/watch?v=z06O0m23WRQ I also added a 'tuck in wings' function to allow rapid diving: https://www.youtube.com/watch?v=ZmD8B_7OKvw
Feature creep reared it's head for the VFX pack... I added a bullet time mode and now shrapnel for the explosions... The shrapnel also has ricochet functionality, so It would be unlucky but entirely possible to be murdered by some deflecting debris from around a corner... https://www.youtube.com/watch?v=_JRSY-Pa1j0
Ok, I promise I'll be posting Infinitesimals work again soon ;) I should note that the systems I'm developing for the VFX pack are in many ways foundations to more complex systems I will then put into Infinitesimals down the line. So, with that in mind - update trailer for the pack:…