There were quite a lot of factors that came together to trouble us whilst developing that game. One big part was our lack of experience... another was trying to do too much. I had originally pitched the game as a single player only experience, but the publisher requested a multiplayer mode with a progression system on top…
Next up is a quick look at some design stuff I've been working on. After a lot of thought I'm starting to now piece together the pipeline and editors for the POD's procedural animation system. There are a lot of requirements that must be fulfilled by this system. For a start the final result MUST look just as good…
Lotet: thanks, yep, it's starting to come together in that sense. Still a long way to go until I'm happy :) Quick update with a block out mesh for the dropship in game: First in cruise mode: https://www.youtube.com/watch?v=7MzEh6jpZmA Then in VTOL mode: https://www.youtube.com/watch?v=erkkW8mdwuQ
Pixelherder, thanks! :) Shanteez: Thanks! For about a year it's just been myself developing the concept, design, art, sound and music and there was a lot of stuff to work out in the design and planning side - and it's taken longer than I would have liked because I can only devote my spare time to it (which can be fleeting…
Thanks Teroniz well, here's the next little snippet... So. very recently I enlisted the help of an artist with very strong knowledge of insects by the name of Eric Keller. It's quite likely you've seen his work as a Gnomon instructor amongst other things! Here's a work in progress engine shot of his first creation: A…
Hello Hitjones, I hand animated the leg animation from those early videos, they were concepts - but I always planned for the final system to be procedural. At first though, I had spoken to a few different coders who mostly suggested a non procedural approach because they felt matching the leg motion from the concepts would…
Wow you are a beast. Is is still just you and a coder working on this? And you aren't even working on it full time? That Dev Log video is great. Everything is looking really good, except for the design of the aliens. I think they look a little too human and cartoony and so seem out of place. Your presentation everywhere…
EricElwell : Thanks :) Ilya Sinyavtsev : Good spot :) Yeh, currently there is a bug with the stepping solver that is truncating the steps (you may also notice a sudden jolt down to the ground) - The feet are arcing, but it's not coming out right yet. Next update coming soon and I hope we'll have ironed out those issues :D…
Hello Everyone and welcome to the Infinitesimals - Indie game art log. I'm making an Indie game and this thread will be the dumping ground for the work in progress artwork for the game. It's in the 3d Section because the final result will be fully 3d, however I will include some 2d concept art because it will of course…