ZacD: Yep, seems like it could be an option to think about then. lotet: So I had the weapon aiming nicely aside from one issue that I eventually discovered was caused by an engine bug related to getting world space locations mapped to IK and it meant my entire approach would have to be changed to work around said bug :) I…
Thanks for all the kind words everyone! RH2: The 2d animations were done in After Effects. I created the POD (and other animated elements) as pieces to allow me to animate it (with a basic rig consisting of null objects and parented layers). The POD's legs were a bit trickier and I just had to animate bezier curve splines.…
Hi! Awesome work, it's great inspiration for me :) ) Have you made any technical demo in engine ? Legs of POD is very beautiful and i puzzle over how to realize similar animation in Game Engine. Because, if i not mistaken, is a some kind of procedural animation?
Hello Everyone and welcome to the Infinitesimals - Indie game art log. I'm making an Indie game and this thread will be the dumping ground for the work in progress artwork for the game. It's in the 3d Section because the final result will be fully 3d, however I will include some 2d concept art because it will of course…
Introducing Captain Orkney... First up is Gennaro's final model for the prototype first character. He did a great job on it as you can see from his marmoset screenshot here: Since this is the first prototype character, it will be the test bed for getting a whole host of character related things looking and moving right.…
Next up is a quick look at some design stuff I've been working on. After a lot of thought I'm starting to now piece together the pipeline and editors for the POD's procedural animation system. There are a lot of requirements that must be fulfilled by this system. For a start the final result MUST look just as good…
Hi James. About the sounds that you used in the "Early POD locomotion concept animations" video. I love the ones from the enemy drone and shooting effects, are this sounds made by you ? If so, what sound editor do you use ? Do you know any websites where I can find this kind of cool robot sounds ? Thanks.