so i got few question regarding UE4 material editor. i testing the materials for a gun in ue4 i did the textures in quixel and exported to ue4 but they dont look good so i check other weapons example in the shooter demo and i see that the weapons use multiple materials and texture do i have to do the same in the model im…
Looks like it might be hooked up wrong, the wood on the front of the gun looks like metal. Can you post an image of the gun in Quixel and the material editor in UE4?
Currently you need to adjust the curves of textures from quixel to get the same results as you get in the model viewer in quixel in UE4, but that curve adjustment is going to be automatic in the next version of DDO. You are using the metalness settings for DDO, correct? Also some images would help, you shouldn't have to do…
It looks like Quixel is exporting the Metallic Map incorrectly; maybe you defined certain areas wrong? I don't use Quixel so I'm not sure what the exact problem could be. The UE4 Material setup is pretty standard and nothing is wrong that I can see; I would suggest putting the Metallic Map, Roughness Map, and AO Map on the…
ok yea i did a test using quixel ak74 and exported using ddo and connected the texture to the material input here how it looks in the engine http://imgur.com/64seIs3 it only got the albedo normal gloss and metalness stil does not look closer to the one in quixel, i dont know very much about Unreal mateiral editor.