I'm currently in the process of learning Maya LT and I'm doing OK but my efficiency is WAY down compared to how I work in Blender. I guess I'm not as familiar with strictly polygon modeling, since in blender I'm able to draw lines of edges freely. Which lets me make forms pretty quickly. I also have a few issues with Maya…
While the tools are cool I have a lot of issues with symmetry in the modeling kit. This is whats bugging me the most really. I'd like to know how others handle symmetry modeling in Maya. I've heard custom menus can do some good.
Marking menus are key to modeling in Maya, as is a custom shelf. Also try to use the newer Modeling Kit tools or whatever it's called-it really helps with the Maya workflow. However, I don't know anything about Blender so I can't give you any specific tips.
Thats possible? They feel completely different... I naturally will use Maya for some modeling tasks, anything that makes it easier is helpful...I guess i should try doing some configuring. Any downloadable configurations?
The instanced mesh being black is actually a new feature, in the sense that it prevents a potentially dangerous behaviour related to xforms orientation that many new users weren't aware of. The black (flipped) display is basically a warning, in a sense. In order to display the instance mesh "inside out", you need to turn…
I'm not sure it's that helpful to keep the same hotkeys, the tools are still different in terms of workflow taht you may prefer Tool A in one but Tool B to do the same process in the other. (2cents) Most everything you need for modeling is in the Ctrl and Shift marking menus. I've always felt it's best to figure out which…