I am familiar with 3d workflows of tv/film but now want to learn game environment art. Can someone pls tell me what the major tools used are? I take it something like vue, speedtree, etc may not be compatible with game engines? So is it just creating assets and putting then in the scene in unity or unreal? How do u go…
Your common tools are the 3d packages, mostly for hard surface models and base meshes. Zbrush, Mudbox for sculpting. Photoshop for texturing. + lots of other third party tools or plugins that can help you with specific tasks. The most common workflow is to create hipoly meshes and bake them onto low poly meshes that will…