I have searched but can't seem to find anything useful. I want to know if there is a way to add edge loops in max with a bias to the outer edge of a polygon rather than the center. For example, say you have an edge ring that varies in width. You can use the dialog to add two holding edges, but since it bases the location…
you can also set edge constraint on and push the connected edges to the outer edge then push back in and they will be the same distance from the outer edge all the way along. tho this may not work in some scenarios and the inset would work better. using extrude on the edge may work for you as well edit: and i just saw that…
I found a solution. You can select the edge you want to add holding edges to and extrude it with 0 height. Use the width to adjust the offset. Bam, done. No messing with the add edges tool!
When using SwiftLoop, one thing you can do is insert the loop and then ALT+DRAG the loop afterwards. Depending on which side you drag towards, the loop edges will align to the edges on that side of the loop. Err, that sound confusing but it's super intuitive when you get used to it. Give it a shot...
I do exactly what you do. It would be nice if there was something like swift loop but spaced evenly from the edges. I personally am not aware of a tool like that though.
Thanks guys. Inset sometimes works, but for very simple shapes. miauu, I will check out those videos. I doubt any one form autodesk will see this, but In my attempts to find a better solution, I am also trying to point out how terrible this system is. It is useful for adding edges to modify the shape of an object, but why…