Yea I agree and I'm also speaking from that POV. TB has experimented with flashy/fantasy looking things like the "Barbarian DLC" for example. It backfired tremendously since everyone thought it didn't fit or was too much fantasy. This game is about hollywood realistic medieval times not about WoW or dungeons and dragons. A…
you guys make a really good point. Dragon head is making the sword feel very fantasy. hmmm.... what to do.... Well, here is is sword with the blade made. Will take a few days to redesign the center and the horn. Prob will turn it into an abstract crest.
I dont think a bit of decoration and "fantasy" elements would hurt. Dont miss the point it`s not about the Chivalry, it`s about the Chivalry market selling items :D And people would love to have in their hands candy stuff ( imo ) P.S. Love it !
Hey all, there is my first idea at a long sword. I want it to be something that a noblemen or king would use on the battlefield. Lots of ornate swirls and motifs, but still trying to keep most of the sword parts functional and not into the realm of fantastic.
You two both have good points. I have also been looking pretty closely today at the submission page and feedbacks. Without turning the sword in to a “design by committee” here’s my personal thoughts on this: 1. Because the game is not F2P, anything I make has to feel premium/expensive. To justify spending money on a…