Honestly I think there is a big misconception here about what dDo actually is and what it can be used for. The base core is a handy system for defining base values and working with layer masks across all of your texture maps. If you want to, you can completely disregard the megatexture scans and use your own values, you…
Ddo will never save you from making bad art:) There are so many components that come together to make something amazing. Anyone could make something horrid with minimal effort in ddo. The bar is only raised by introducing tools like this. More time for more art and more effort spent where it needs to be:)
I have a feeling software like photoshop and zbrush and such were considered "cheating" at some point as well. Find whatever enhances your workflow and roll with it but try to know just what premise the additional software is trying to enhance since they may not be available to you 100% of the time. What everyone else…
Yes, absolutely. I think that some people have this sort of preconceived notion that if they aren't painting every pixel in the texture map, its no longer art. I'm not talking about anyone specifically, but this is the general impression I get whenever these discussions come up. Personally, I think this is a rather narrow…
I wouldn't say it's cheating, as much as artists from years gone by would have had to create their models using graph paper, and then translating that into game would consider Maya cheating. Technology moves forwards, as do the techniques. The thing to consider is that if you have created everything in your portfolio using…
Yeah this is pretty much it. I think its really important to understand what dDo is. First and foremost its a toolset to automate a lot of the grunt work artists would normally do by hand. Setting up and managing layers over multiple input types, using baked content (normal map, ao, etc) to create base layer masks for…