Hi All, I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here…
I thought it might be something like that. Although there is a checkbox to tell Keyshot that the loaded texture is a Normal Map not a bump and I've checked it, its in this screenshot. I have Inverted the bump height to -1.7 and altered some of the environmental and camera settings to make it look a bit better but I'm still…