Coming from Maya, I am a little bit appalled with 3dsmax skinning. The CAT rig seems very awesome but the weighting part is just complicated. In Maya, there is the heat map skinning and now the geodesic voxel binding in maya which speeds up rigging. U can even place bones in the centre of ur models using a mode (can't…
Thanks stephen. https://www.youtube.com/watch?v=ZyytEiB-1Ug Those the script do something like this vid? In Maya as soon as u bind the skeleton to the mesh, u get good deformations right away. If u were to rig a character, which do u prefer: CAT or biped in 3dsmax?
Initially, Heatmap looks to me like they're adjusting , what max would call, "envelopes". Envelopes are used to set the radius of the bones influence on the surrounding mesh. That's all. -Look up 3dsmax, Envelopes for more documentation. Skin or die is only a tool that helps you fine-tune the weighting on your mesh. The…
Thanks. I think I will try out Biped then. Also it seems the skin or die documentation link at the scriptspot website is broken. https://www.youtube.com/watch?v=aCBx8MjEvvo This demonstrates the heat map bind skin method in Maya. With this, u get good deformations on the fly. Its sad Maya is tailored towards animation than…