I think you should take a look on the size of your tiles on the wall and floor, I think they are way to big. for example count the amount of tiles from top to bottom in your concept picture and use that amount in your 3d environment.
Made some progress recently on the turnstile section. Will be focusing on the bars and door next to it, since it should be the same material. The texture turned out alright. Not to happy with the amount of shine or dirt buildup I achieved. If anyone has critiques I'm all ears. :smile:
Getting some more of the bigger things blocked in with textures. Scaling and making sure it's got the right forms has been my major focus when putting these assets in. The trash cans will be taken down a bit, as they look pretty big when compared to the news stand. The drink and ticket vending machines are roughly the same…