something that's always bugged me: when working in a studio or on any non indie title. what kind of pace are you expected to keep as an artist? what i mean is when producing assets with a current gen work flow with normal maps and all the rest of it how long are you expected to work on a single asset? naturally this can…
I'm sure someone in the industry will give a better insight, but in the meantime my assumption would be that you'd work at a similar pace to the time estimates in the freelancing section of the wiki. http://wiki.polycount.com/wiki/Freelance I don't think it mentions environments though.
I'm sure it varies from studio to studio. But in my case, I'm assigned something and I'm expected to put an amount of time on it. If my art director thinks that too much time, or too short, they'll talk to me about it. When coming up with a time frame, I'm thinking about the following: -How long it will take me to complete…