That kind of artifact usually comes up when you stretch a surface too thin before you dynamesh it, try using a clay/standard brush with backface masking on and thicken the surface a little before dynameshing. You might need to bump up your dynamesh resolution as well. As for your question, I'm a fan of zspheres personally,…
thanks for the tips! fill hole sounds like a nice solution, as a side problem with dynamesh though, do you always project all after doing a dynamesh reconstruction to retain all the details while applying the new topology? dynamesh is really nice, but i find its hard to control what you really expect without the need to…
Dynamesh doesn't play nice with thin meshes, especially if you are on a low dynamesh resolution. Bump up the resolution until you can play with it without destroying the mesh ever time you remesh.
Personally, I'm a huge fan of starting from a sphere, then just continuously dynameshing when I need fixed topo. Could never get a hang of zspheres, too fidgety for my liking.
As has been mentioned already, there are multiple ways to get rid of or prevent them. I use various means depending on what works best/quickest in each instance. If the smooth brush alone won't fix it, try using inflate on it first and then smooth again. Inflate is a great brush for extending your model when working with…
Just Ctrl+Shift hide the unwanted polygon tentacles and then go to Tool>Geometry>Modify Topology>Del Hidden. Then re-dynamesh it and the holes will close with a reasonably flat surface that should be easier to clean up.
First, I always turn off the smooth function in dynamesh, seems like I wind up losing a tremendous amount of detail. I'll still remesh with dynamesh, but with smooth turned off. Second thing, cleanliness on mesh structure, I'll use either decimation master, or zremesheer. Have found each has it's advantages and weaknesses.…
been fairly new to ZBrush and kept trying all kinds of things in ZBrush from starting with low poly base to zsphere, last night I was trying zsketch and got impressed by how fast and good it can reach for a base model. what I'm planning to do is to zsketch it up(with dynamesh) until I'm satisfied with the base then use…