Plant attempt #4 looks cool :) Unfortunately as it stands UE4 doesn't do translucency right. However there is a card on their roadmap to add a forward rendering pass for translucency which would fix that. https://trello.com/b/gHooNW9I/ue4-roadmap Loving the progress on this project, keep it up :)
This looks awesome! Just started learning UE4 myself a couple of days ago and I think I´m gonna follow up on FF environments as my first project. Perhaps Ultimecia´s castle?
Snap vertex would give a slight variation in the placement as well. The issue isn't that I can't put a scene together on 3ds Max. Obviously I can simply grab something and weld/collapse/bridge it in. The issue is trying to create a perfect module that is one piece that could be duplicated in UE4 as 1/6th on the whole…
When I do circular environments, I like to section things up, either 1/4 or 1/8th size pieces for the largest circular structures, and then maybe just cut the smallest stuff in half, then like you, I set the pivots at the center of the circle so I can just copy small pieces around to make texturing easier. Thankfully UE4…