Still learning the process of making good quality textures for games. I would like to know what is your secret of good texturing or at least some necessary things, that you stick to in order to get good texture? As I understand the pipeline of texture is - Baking Hi-poly Ambient occlusion on Low-poly model (max,xnormal or…
Clos3d: you shouldn't put any AO in the albedo (you can use it as a guide while texturing tho or as a mask to put some sand/dirt). Instead put the AO in a seperate channel or texture and feed it to your material. Wozner: Think about large, medium and small details and where to put it. Localize your details (for example…