I think a big problem, too, is that the concrete is perfectly flat. Right now there are only 2 levels to this texture, the concrete and the mud. This texture would become far more interesting if you had some hunks of concrete pushed further in or tilted. Along with that, give some hunks of concrete a slightly different…
Looks like a cool start. Appreciate the diff views for lighting situations. Can we see it on a rounded cube or flat plane also? So far there looks to be seperation between the concrete and mud which is good. Maybe add a light in the front so we can see how the concrete reacts to a hotter light?
Cool more renders! Are you using displacement? If so try to tone it back, it is stretching the concrete out far and making it appear doughy. I am looking at your normal map and it feels a lot different than the final output. In general I feel the concrete could feel a little bit rougher on its surface and at the edges.…
Okay, i think its maybe broken concrete. That i "think" about it is a bad sign. :) By broken concrete i think more about this: http://www.philipk.net/tutorials/materials/stonecracked/stonecracked.html I think you can need more color details, more variety in the heigthmap in combination with maybe pebbles. The Texture looks…
Hey folks. I decided to make a cracked concrete with some mud inside the cracks to push my PBR skills. Hopefully you can give me some crits. I rendered the texture in few different environments. Here it is:
Thank you Cibo and Josh for the great feedback. I also agree that Albedo should have more variation in it. I am gonna do that tomorrow since here is kinda late. I think I am gonna paint more "greyish" concrete near the edges of the cracks similar to that tutorial. Also adding some pebbles in the dirt would be a good visual…