heys guys im a student and im starting school again and decided to get back into 3d with a prop. I usually texture in UDK but i decided to try a trial of marmoset 2 and try to texture for PBR. Wanted to do something small and focus more on texturing. Its really frustrating at this point, and im lacking the realism that i…
If you haven't yet be sure to check PBR tutorials, the ones in the marmoset website are a safe bet, especially the PBR Theory and Practice ones. :) http://www.marmoset.co/toolbag/learn The main thing I would change in your current texture is darkening the metals in Albedo, and let the specular take care of those parts. You…
Updates - Some materials starting to read better. Did some research on PBR and adjusted textures a bit. Took the AO out of the texture. Still a long way to go. Critiques and feedback would be very helpful.
Thank you @Yogensya and @BageHero. I feel pretty dumb for adding in the AO map in the texture, really should've done some more research on PBR before jumping into it. Ive placed the AO in the AO slot in marmoset instead.
AO/shadowing shouldn't be in your albedo, technically. AO should be on a seperate map, no shadowing unless it's part of the style. Metal in the full color spec workflow should be black on your albedo, with all of the color coming from the specular input (it looks like colored plastic currently). You should, however, keep…